A downloadable C64 game

Nurikabe is a purely logic based puzzle game with three basic rules. The zip file contains the game and also contains some documents to get you started. You can read up on the puzzle itself on wikipedia:

Nurikabe (puzzle) - Wikipedia

Written for the Reset64 Craptastic competition the whole game comes in at exactly 4096 bytes when compressed. That gets you 50 puzzles and music by the always excellent Saul Cross.

If you're having trouble playing here's a video explaining the rules:

(179) Nurikabe Tutorial - #1 Rules - YouTube

And here's a follow up explaining how to solve a puzzle:

(179) Nurikabe Tutorial - #2 Solving a Puzzle - YouTube


StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCarleton Handley
GenrePuzzle
TagsCommodore 64, craptastic

Download

Download
nurikabe.zip 13 kB

Install instructions

Play via a real C64, theC64 or an emulator of your choice.

Comments

Log in with itch.io to leave a comment.

Is Behemoth still WIP?

No, that was last worked on 30 odd years ago!

(+1)

Your implementation of this kind of puzzle (previously unknown to me) is just great. I'm having tons of fun. Thank you. Really thank you.

Thanks you, I like to hear when people enjoy the stuff I do.

(+1)

NICE GAME, GREAT MUSIC AND ONLY 4K?!

(+1)

Very nice and interesting puzzler, especially as it's completely free! Very nice presentation considering the filesize limit. Noticeably harder than Grid Pix/Picross - before reading the instructions I had no idea how to play, and I even had to read them twice as I had missed a vital rule after first reading (the "sea areas" must be all connected). Having it in a competition named "Craptastic" doesn't really do it justice as this game certainly is not crap (although I do remember hearing that the "crappiness" of the games is not an actual measurement for the competition).

One thing that I though for possible upgrade version (not sure though how it could be applied without exceeding the filesize limit): marking the squares can feel somewhat tedious if there are many squares to be filled similarly, as you'll have to click it separately for each square. If applicable, having a system similar to Grid Pix's one would be preferable (keeping the fire button pressed and moving the joystick to fill multiple squares with the same marker). Though I know nothing about coding really and it might be that it could require extra code that wouldn't fit in.

Overall, a interesting and well-polished game that's a great way to pass time while waiting for the Grid Pix DLC levels (not that I'm suggesting anything, but... ;-) ) Thank you for creating and sharing this game!

Thanks for these kind words.

I did consider the multiple square control but as you suggest it would take the code over the file limit. Those are the sort of things which can be added when polishing a title but the 4k comp often limits that kind of work. Which is why I entered it really, a big problem with starting projects is feature creep which means you add more and more stuff and never actually finish the game.

As for Grid Pix DLC I'll speak to James and see if we can release it.

Thank you for your prompt and informative reply.

I see your point in the "feature creep", especially with the competition restrictions. My wish was more in the category of "if it's possible", and with your justifications, I completely see why you decided not to do that.

Also, very big thank you for looking into the Grid Pix DLC, I eagerly await for the chance to play more of it. The original game was pretty much perfect, and getting the same goodiness is definetely welcome :-)

Have a nice weekend!

(5 edits)

minesweeper in japanese?

despite all the instructions, I have no idea how this works.

nope/10

Here's a video explaining the rules:

(179) Nurikabe Tutorial - #1 Rules - YouTube

And here's a follow up explaining how to solve a puzzle:

(179) Nurikabe Tutorial - #2 Solving a Puzzle - YouTube

(+1)

very good

(+1)

Super impressive for 4kb. Nice music too.
Awesome entry, Carleton and Saul.

Very polished.